fixed keybord selection for quit game play
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@ -47,6 +47,7 @@ struct StateContext {
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// Menu popups (exposed from main)
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bool* showSettingsPopup = nullptr;
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bool* showExitConfirmPopup = nullptr; // If true, show "Exit game?" confirmation while playing
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int* exitPopupSelectedButton = nullptr; // 0 = YES, 1 = NO (default)
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// Pointer to the application's StateManager so states can request transitions
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StateManager* stateManager = nullptr;
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};
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