fixed bundlle
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@ -65,10 +65,16 @@ if(APPLE)
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if(EXISTS "${APP_ICON}")
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add_executable(tetris MACOSX_BUNDLE ${TETRIS_SOURCES} "${APP_ICON}")
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set_source_files_properties("${APP_ICON}" PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
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set_target_properties(tetris PROPERTIES MACOSX_BUNDLE_ICON_FILE "AppIcon")
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set_target_properties(tetris PROPERTIES
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MACOSX_BUNDLE_ICON_FILE "AppIcon"
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MACOSX_BUNDLE_INFO_PLIST "${CMAKE_SOURCE_DIR}/cmake/MacBundleInfo.plist.in"
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)
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else()
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message(WARNING "App icon not found at ${APP_ICON}; bundle will use default icon")
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add_executable(tetris MACOSX_BUNDLE ${TETRIS_SOURCES})
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set_target_properties(tetris PROPERTIES
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MACOSX_BUNDLE_INFO_PLIST "${CMAKE_SOURCE_DIR}/cmake/MacBundleInfo.plist.in"
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)
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endif()
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else()
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add_executable(tetris ${TETRIS_SOURCES})
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@ -80,12 +86,6 @@ if (WIN32)
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target_sources(tetris PRIVATE src/app_icon.rc)
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endif()
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if(APPLE)
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set_target_properties(tetris PROPERTIES
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MACOSX_BUNDLE_INFO_PLIST "${CMAKE_SOURCE_DIR}/cmake/MacBundleInfo.plist.in"
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)
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endif()
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if (WIN32)
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# Ensure favicon.ico is available in the build directory for the resource compiler
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set(FAVICON_SRC "${CMAKE_SOURCE_DIR}/assets/favicon/favicon.ico")
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@ -18,6 +18,8 @@
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<string>1.0</string>
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<key>CFBundleVersion</key>
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<string>1.0</string>
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<key>CFBundleIconFile</key>
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<string>AppIcon</string>
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<key>LSMinimumSystemVersion</key>
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<string>12.0</string>
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<key>NSHighResolutionCapable</key>
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