new next block

This commit is contained in:
2025-12-07 19:02:03 +01:00
parent a74d7135e6
commit 9d989ab395
9 changed files with 68 additions and 29 deletions

View File

@ -710,6 +710,10 @@ int main(int, char **)
if (statisticsPanelTex) {
SDL_SetTextureBlendMode(statisticsPanelTex, SDL_BLENDMODE_BLEND);
}
SDL_Texture* nextPanelTex = loadTextureFromImage(renderer, "assets/images/next_panel.png");
if (nextPanelTex) {
SDL_SetTextureBlendMode(nextPanelTex, SDL_BLENDMODE_BLEND);
}
Game game(startLevelSelection);
// Apply global gravity speed multiplier from config
@ -859,6 +863,7 @@ int main(int, char **)
ctx.blocksTex = blocksTex;
ctx.scorePanelTex = scorePanelTex;
ctx.statisticsPanelTex = statisticsPanelTex;
ctx.nextPanelTex = nextPanelTex;
ctx.mainScreenTex = mainScreenTex;
ctx.mainScreenW = mainScreenW;
ctx.mainScreenH = mainScreenH;
@ -1760,6 +1765,7 @@ int main(int, char **)
blocksTex,
ctx.statisticsPanelTex,
scorePanelTex,
nextPanelTex,
(float)LOGICAL_W,
(float)LOGICAL_H,
logicalScale,