removed line
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@ -439,8 +439,8 @@ void GameRenderer::renderNextPanel(
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SDL_RenderLine(renderer, right, top, right, bottom); // right edge
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};
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//drawOutlineNoBottom(thinOutline, gridBorderColor);
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//drawOutlineNoBottom(bayRect, bayOutline);
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drawOutlineNoBottom(thinOutline, gridBorderColor);
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drawOutlineNoBottom(bayRect, bayOutline);
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const float labelPad = tileSize * 0.25f;
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pixelFont->draw(renderer, panelX + labelPad, panelY + labelPad * 0.5f, "NEXT", 0.9f, labelColor);
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@ -837,10 +837,14 @@ void GameRenderer::renderPlayingState(
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renderNextPanel(renderer, pixelFont, blocksTex, nextPanelTex, game->next(), NEXT_PANEL_X, NEXT_PANEL_Y, NEXT_PANEL_WIDTH, NEXT_PANEL_HEIGHT, finalBlockSize);
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// Draw a small filled connector to visually merge NEXT panel and grid border
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// If an external NEXT panel texture is used, skip the connector to avoid
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// drawing a visible seam under the image/artwork.
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if (!nextPanelTex) {
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SDL_SetRenderDrawColor(renderer, 60, 80, 160, 255); // same as grid border
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float connectorY = NEXT_PANEL_Y + NEXT_PANEL_HEIGHT; // bottom of next panel (near grid top)
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SDL_FRect connRect{ NEXT_PANEL_X, connectorY - 1.0f, NEXT_PANEL_WIDTH, 2.0f };
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SDL_RenderFillRect(renderer, &connRect);
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}
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// Draw transport effect if active (renders the moving piece and trail)
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updateAndDrawTransport(renderer, blocksTex);
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