used tileset sprite sheet for asteroids
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@ -241,6 +241,7 @@ void PlayingState::render(SDL_Renderer* renderer, float logicalScale, SDL_Rect l
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ctx.pixelFont,
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ctx.lineEffect,
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ctx.blocksTex,
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ctx.asteroidsTex,
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ctx.statisticsPanelTex,
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ctx.scorePanelTex,
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ctx.nextPanelTex,
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@ -329,6 +330,7 @@ void PlayingState::render(SDL_Renderer* renderer, float logicalScale, SDL_Rect l
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ctx.pixelFont,
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ctx.lineEffect,
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ctx.blocksTex,
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ctx.asteroidsTex,
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ctx.statisticsPanelTex,
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ctx.scorePanelTex,
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ctx.nextPanelTex,
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