used tileset sprite sheet for asteroids
This commit is contained in:
@ -643,6 +643,7 @@ bool ApplicationManager::initializeGame() {
|
||||
} else { m_stateContext.logoSmallW = 0; m_stateContext.logoSmallH = 0; }
|
||||
m_stateContext.backgroundTex = m_assetManager->getTexture("background");
|
||||
m_stateContext.blocksTex = m_assetManager->getTexture("blocks");
|
||||
m_stateContext.asteroidsTex = m_assetManager->getTexture("asteroids");
|
||||
m_stateContext.musicEnabled = &m_musicEnabled;
|
||||
m_stateContext.musicStarted = &m_musicStarted;
|
||||
m_stateContext.musicLoaded = &m_musicLoaded;
|
||||
@ -1162,6 +1163,7 @@ void ApplicationManager::setupStateHandlers() {
|
||||
m_stateContext.pixelFont,
|
||||
m_stateContext.lineEffect,
|
||||
m_stateContext.blocksTex,
|
||||
m_stateContext.asteroidsTex,
|
||||
m_stateContext.statisticsPanelTex,
|
||||
m_stateContext.scorePanelTex,
|
||||
m_stateContext.nextPanelTex,
|
||||
|
||||
Reference in New Issue
Block a user