Audio update
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@ -3,6 +3,7 @@
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#include "../video/VideoPlayer.h"
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#include "../audio/Audio.h"
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#include "../audio/AudioManager.h"
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#include "../core/state/StateManager.h"
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#include <SDL3/SDL.h>
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@ -104,7 +105,7 @@ void VideoState::startAudioIfReady() {
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if (m_audioPcm.empty()) return;
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// Use the existing audio output path (same device as music/SFX).
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Audio::instance().playSfx(m_audioPcm, m_audioChannels, m_audioRate, 1.0f);
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if (auto sys = ::AudioManager::get()) sys->playSfx(m_audioPcm, m_audioChannels, m_audioRate, 1.0f);
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m_audioStarted = true;
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}
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