upodate game start and blur on pause
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@ -14,4 +14,9 @@ public:
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private:
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// Local per-state variables if needed
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bool localPaused = false;
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// Render target for blur effect
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SDL_Texture* m_renderTarget = nullptr;
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int m_targetW = 0;
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int m_targetH = 0;
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};
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