upodate game start and blur on pause

This commit is contained in:
2025-11-23 09:40:00 +01:00
parent 9a035df452
commit 5bf87f2c21
8 changed files with 350 additions and 177 deletions

View File

@ -14,4 +14,9 @@ public:
private:
// Local per-state variables if needed
bool localPaused = false;
// Render target for blur effect
SDL_Texture* m_renderTarget = nullptr;
int m_targetW = 0;
int m_targetH = 0;
};