upodate game start and blur on pause
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@ -25,10 +25,26 @@ public:
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float logicalH,
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float logicalScale,
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float winW,
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float winH
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);
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// Render the pause overlay (full screen)
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static void renderPauseOverlay(
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SDL_Renderer* renderer,
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FontAtlas* pixelFont,
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float winW,
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float winH,
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bool showExitConfirmPopup,
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int exitPopupSelectedButton = 1, // 0=YES, 1=NO
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bool suppressPauseVisuals = false
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float logicalScale
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);
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// Render the exit confirmation popup
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static void renderExitPopup(
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SDL_Renderer* renderer,
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FontAtlas* pixelFont,
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float winW,
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float winH,
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float logicalScale,
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int selectedButton
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);
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private:
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