upodate game start and blur on pause
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@ -150,4 +150,11 @@ namespace Config {
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constexpr int STARFIELD_PARTICLE_COUNT = 200;
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constexpr int STARFIELD_3D_PARTICLE_COUNT = 200;
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}
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// Visual effects settings
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namespace Visuals {
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constexpr int PAUSE_BLUR_ITERATIONS = 8; // Number of blur passes (higher = more blur)
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constexpr int PAUSE_BLUR_OFFSET = 3; // Pixel spread of the blur
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constexpr int PAUSE_BLUR_ALPHA = 40; // Alpha intensity of blur layers
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}
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}
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@ -1107,9 +1107,7 @@ void ApplicationManager::setupStateHandlers() {
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LOGICAL_H,
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logicalScale,
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static_cast<float>(winW),
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static_cast<float>(winH),
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m_showExitConfirmPopup,
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m_exitPopupSelectedButton
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static_cast<float>(winH)
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);
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// Reset viewport
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