feat(renderer): polish gameplay visuals — transport, starfield, sparkles, smooth piece motion
Add transport/transfer effect for NEXT → grid with cross-fade and preview swap Integrate in-grid Starfield3D with magnet targeting tied to active piece Spawn ambient sparkles and impact sparks (hard-drop crackle + burst on expiry) Smooth horizontal/fall interpolation for active piece (configurable smooth scroll) Refactor next panel / preview rendering and connector drawing Tweak stats/score panel layout, progress bars and typography for compact view Preserve safe alpha handling and restore renderer blend/scale state after overlays
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@ -69,6 +69,8 @@ bool Settings::load() {
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} else if (currentSection == "Gameplay") {
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if (key == "SmoothScroll") {
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m_smoothScrollEnabled = (value == "1" || value == "true" || value == "True");
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} else if (key == "UpRotateClockwise") {
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m_upRotateClockwise = (value == "1" || value == "true" || value == "True");
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}
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} else if (currentSection == "Player") {
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if (key == "Name") {
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@ -106,6 +108,7 @@ bool Settings::save() {
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file << "[Gameplay]\n";
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file << "SmoothScroll=" << (m_smoothScrollEnabled ? "1" : "0") << "\n\n";
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file << "UpRotateClockwise=" << (m_upRotateClockwise ? "1" : "0") << "\n\n";
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file << "[Player]\n";
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file << "Name=" << m_playerName << "\n\n";
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@ -31,6 +31,10 @@ public:
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bool isSmoothScrollEnabled() const { return m_smoothScrollEnabled; }
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void setSmoothScrollEnabled(bool value) { m_smoothScrollEnabled = value; }
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// Rotation behavior: should pressing UP rotate clockwise? (true = clockwise)
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bool isUpRotateClockwise() const { return m_upRotateClockwise; }
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void setUpRotateClockwise(bool value) { m_upRotateClockwise = value; }
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const std::string& getPlayerName() const { return m_playerName; }
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void setPlayerName(const std::string& name) { m_playerName = name; }
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@ -50,4 +54,6 @@ private:
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bool m_debugEnabled = false;
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bool m_smoothScrollEnabled = true;
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std::string m_playerName = "Player";
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// Default: UP rotates clockwise
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bool m_upRotateClockwise = true;
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};
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