added helper menu
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@ -465,8 +465,7 @@ void MenuState::render(SDL_Renderer* renderer, float logicalScale, SDL_Rect logi
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ctx.font->draw(renderer, popupX + 140, popupY + 100, "ON", 1.5f, SDL_Color{0,255,0,255});
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ctx.font->draw(renderer, popupX + 20, popupY + 150, "M = TOGGLE MUSIC", 1.0f, SDL_Color{200,200,220,255});
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ctx.font->draw(renderer, popupX + 20, popupY + 170, "S = TOGGLE SOUND FX", 1.0f, SDL_Color{200,200,220,255});
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ctx.font->draw(renderer, popupX + 20, popupY + 190, "N = PLAY LETS_GO", 1.0f, SDL_Color{200,200,220,255});
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ctx.font->draw(renderer, popupX + 20, popupY + 210, "ESC = CLOSE", 1.0f, SDL_Color{200,200,220,255});
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ctx.font->draw(renderer, popupX + 20, popupY + 190, "ESC = CLOSE", 1.0f, SDL_Color{200,200,220,255});
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}
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// Trace exit
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{
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@ -104,8 +104,7 @@ void PlayingState::handleEvent(const SDL_Event& e) {
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// Tetris controls (only when not paused)
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if (!ctx.game->isPaused()) {
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// Rotation (still event-based for precise timing)
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if (e.key.scancode == SDL_SCANCODE_UP || e.key.scancode == SDL_SCANCODE_W ||
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e.key.scancode == SDL_SCANCODE_Z) {
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if (e.key.scancode == SDL_SCANCODE_UP) {
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ctx.game->rotate(1); // Clockwise rotation
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return;
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}
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@ -49,6 +49,7 @@ struct StateContext {
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int* hoveredButton = nullptr;
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// Menu popups (exposed from main)
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bool* showSettingsPopup = nullptr;
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bool* showHelpOverlay = nullptr;
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bool* showExitConfirmPopup = nullptr; // If true, show "Exit game?" confirmation while playing
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int* exitPopupSelectedButton = nullptr; // 0 = YES, 1 = NO (default)
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bool* gameplayCountdownActive = nullptr; // True if start-of-game countdown is running
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