supabase integration instead firebase

This commit is contained in:
2025-12-21 20:50:44 +01:00
parent 50c869536d
commit 494f906435
6 changed files with 221 additions and 85 deletions

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@ -44,6 +44,7 @@ set(TETRIS_SOURCES
src/core/Settings.cpp
src/graphics/renderers/RenderManager.cpp
src/persistence/Scores.cpp
src/network/supabase_client.cpp
src/graphics/effects/Starfield.cpp
src/graphics/effects/Starfield3D.cpp
src/graphics/effects/SpaceWarp.cpp

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@ -0,0 +1,168 @@
#include "supabase_client.h"
#include <curl/curl.h>
#include <nlohmann/json.hpp>
#include <thread>
#include <iostream>
#include <cmath>
using json = nlohmann::json;
namespace {
// Supabase constants (publishable anon key)
const std::string SUPABASE_URL = "https://xzxpmvyamjvtxpwnjpad.supabase.co";
const std::string SUPABASE_ANON_KEY = "sb_publishable_GqQx844xYDizO9-ytlBXfA_MVT6N7yA";
std::string buildUrl(const std::string &path) {
std::string url = SUPABASE_URL;
if (!url.empty() && url.back() == '/') url.pop_back();
url += "/rest/v1/" + path;
return url;
}
size_t curlWriteCallback(void* contents, size_t size, size_t nmemb, void* userp) {
size_t realSize = size * nmemb;
std::string *s = reinterpret_cast<std::string*>(userp);
s->append(reinterpret_cast<char*>(contents), realSize);
return realSize;
}
struct CurlInit {
CurlInit() { curl_global_init(CURL_GLOBAL_DEFAULT); }
~CurlInit() { curl_global_cleanup(); }
};
static CurlInit g_curl_init;
}
namespace supabase {
void SubmitHighscoreAsync(const ScoreEntry &entry) {
std::thread([entry]() {
try {
CURL* curl = curl_easy_init();
if (!curl) return;
std::string url = buildUrl("highscores");
json j;
j["score"] = entry.score;
j["lines"] = entry.lines;
j["level"] = entry.level;
j["time_sec"] = static_cast<int>(std::lround(entry.timeSec));
j["name"] = entry.name;
j["game_type"] = entry.gameType;
j["timestamp"] = static_cast<int>(std::time(nullptr));
std::string body = j.dump();
struct curl_slist *headers = nullptr;
std::string h1 = std::string("apikey: ") + SUPABASE_ANON_KEY;
std::string h2 = std::string("Authorization: Bearer ") + SUPABASE_ANON_KEY;
headers = curl_slist_append(headers, h1.c_str());
headers = curl_slist_append(headers, h2.c_str());
headers = curl_slist_append(headers, "Content-Type: application/json");
std::string resp;
curl_easy_setopt(curl, CURLOPT_URL, url.c_str());
curl_easy_setopt(curl, CURLOPT_HTTPHEADER, headers);
curl_easy_setopt(curl, CURLOPT_POSTFIELDS, body.c_str());
curl_easy_setopt(curl, CURLOPT_TIMEOUT, 5L);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, curlWriteCallback);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &resp);
// Debug: print outgoing request
std::cerr << "[Supabase] POST " << url << "\n";
std::cerr << "[Supabase] Body: " << body << "\n";
CURLcode res = curl_easy_perform(curl);
if (res != CURLE_OK) {
std::cerr << "[Supabase] POST error: " << curl_easy_strerror(res) << "\n";
} else {
long http_code = 0;
curl_easy_getinfo(curl, CURLINFO_RESPONSE_CODE, &http_code);
std::cerr << "[Supabase] POST response code: " << http_code << " body_len=" << resp.size() << "\n";
if (!resp.empty()) std::cerr << "[Supabase] POST response: " << resp << "\n";
}
curl_slist_free_all(headers);
curl_easy_cleanup(curl);
} catch (...) {
// swallow errors
}
}).detach();
}
std::vector<ScoreEntry> FetchHighscores(const std::string &gameType, int limit) {
std::vector<ScoreEntry> out;
try {
CURL* curl = curl_easy_init();
if (!curl) return out;
std::string path = "highscores";
std::string query;
if (!gameType.empty()) {
if (gameType == "challenge") {
query = "?game_type=eq." + gameType + "&order=level.desc,time_sec.asc&limit=" + std::to_string(limit);
} else {
query = "?game_type=eq." + gameType + "&order=score.desc&limit=" + std::to_string(limit);
}
} else {
query = "?order=score.desc&limit=" + std::to_string(limit);
}
std::string url = buildUrl(path) + query;
struct curl_slist *headers = nullptr;
headers = curl_slist_append(headers, ("apikey: " + SUPABASE_ANON_KEY).c_str());
headers = curl_slist_append(headers, ("Authorization: Bearer " + SUPABASE_ANON_KEY).c_str());
headers = curl_slist_append(headers, "Content-Type: application/json");
std::string resp;
curl_easy_setopt(curl, CURLOPT_URL, url.c_str());
curl_easy_setopt(curl, CURLOPT_HTTPHEADER, headers);
curl_easy_setopt(curl, CURLOPT_TIMEOUT, 5L);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, curlWriteCallback);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &resp);
// Debug: print outgoing GET
std::cerr << "[Supabase] GET " << url << "\n";
CURLcode res = curl_easy_perform(curl);
if (res == CURLE_OK) {
long http_code = 0;
curl_easy_getinfo(curl, CURLINFO_RESPONSE_CODE, &http_code);
std::cerr << "[Supabase] GET response code: " << http_code << " body_len=" << resp.size() << "\n";
if (!resp.empty()) std::cerr << "[Supabase] GET response: " << resp << "\n";
try {
auto j = json::parse(resp);
if (j.is_array()) {
for (auto &v : j) {
ScoreEntry e{};
if (v.contains("score")) e.score = v["score"].get<int>();
if (v.contains("lines")) e.lines = v["lines"].get<int>();
if (v.contains("level")) e.level = v["level"].get<int>();
if (v.contains("time_sec")) {
try { e.timeSec = v["time_sec"].get<double>(); } catch(...) { e.timeSec = v["time_sec"].get<int>(); }
} else if (v.contains("timestamp")) {
e.timeSec = v["timestamp"].get<int>();
}
if (v.contains("name")) e.name = v["name"].get<std::string>();
if (v.contains("game_type")) e.gameType = v["game_type"].get<std::string>();
out.push_back(e);
}
}
} catch (...) {
std::cerr << "[Supabase] GET parse error" << std::endl;
}
} else {
std::cerr << "[Supabase] GET error: " << curl_easy_strerror(res) << "\n";
}
curl_slist_free_all(headers);
curl_easy_cleanup(curl);
} catch (...) {
// swallow
}
return out;
}
} // namespace supabase

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@ -0,0 +1,14 @@
#pragma once
#include <string>
#include <vector>
#include "../persistence/Scores.h"
namespace supabase {
// Submit a highscore asynchronously (detached thread)
void SubmitHighscoreAsync(const ScoreEntry &entry);
// Fetch highscores for a game type. If gameType is empty, fetch all (limited).
std::vector<ScoreEntry> FetchHighscores(const std::string &gameType, int limit);
} // namespace supabase

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@ -1,20 +1,18 @@
// Scores.cpp - Implementation of ScoreManager with Firebase Sync
// Scores.cpp - Implementation of ScoreManager
#include "Scores.h"
#include <SDL3/SDL.h>
#include <fstream>
#include <sstream>
#include <algorithm>
#include <cpr/cpr.h>
#include "../network/supabase_client.h"
#include <nlohmann/json.hpp>
#include <iostream>
#include <thread>
#include <ctime>
#include <filesystem>
using json = nlohmann::json;
// Firebase Realtime Database URL
const std::string FIREBASE_URL = "https://tetris-90139.firebaseio.com/scores.json";
ScoreManager::ScoreManager(size_t maxScores) : maxEntries(maxScores) {}
std::string ScoreManager::filePath() const {
@ -27,50 +25,18 @@ std::string ScoreManager::filePath() const {
void ScoreManager::load() {
scores.clear();
// Try to load from Firebase first
// Try to load from Supabase first
try {
cpr::Response r = cpr::Get(cpr::Url{FIREBASE_URL}, cpr::Timeout{2000}); // 2s timeout
if (r.status_code == 200 && !r.text.empty() && r.text != "null") {
auto j = json::parse(r.text);
// Firebase returns a map of auto-generated IDs to objects
if (j.is_object()) {
for (auto& [key, value] : j.items()) {
ScoreEntry e;
if (value.contains("score")) e.score = value["score"];
if (value.contains("lines")) e.lines = value["lines"];
if (value.contains("level")) e.level = value["level"];
if (value.contains("timeSec")) e.timeSec = value["timeSec"];
if (value.contains("name")) e.name = value["name"];
if (value.contains("game_type")) e.gameType = value["game_type"].get<std::string>();
scores.push_back(e);
}
}
// Or it might be an array if keys are integers (unlikely for Firebase push)
else if (j.is_array()) {
for (auto& value : j) {
ScoreEntry e;
if (value.contains("score")) e.score = value["score"];
if (value.contains("lines")) e.lines = value["lines"];
if (value.contains("level")) e.level = value["level"];
if (value.contains("timeSec")) e.timeSec = value["timeSec"];
if (value.contains("name")) e.name = value["name"];
if (value.contains("game_type")) e.gameType = value["game_type"].get<std::string>();
scores.push_back(e);
}
}
// Sort and keep top scores
auto fetched = supabase::FetchHighscores("", static_cast<int>(maxEntries));
if (!fetched.empty()) {
scores = fetched;
std::sort(scores.begin(), scores.end(), [](auto&a,auto&b){return a.score>b.score;});
if (scores.size() > maxEntries) scores.resize(maxEntries);
// Save to local cache
save();
return;
}
} catch (...) {
// Ignore network errors and fall back to local file
std::cerr << "Failed to load from Firebase, falling back to local file." << std::endl;
std::cerr << "Failed to load from Supabase, falling back to local file." << std::endl;
}
// Fallback to local file
@ -119,37 +85,19 @@ void ScoreManager::save() const {
void ScoreManager::submit(int score, int lines, int level, double timeSec, const std::string& name, const std::string& gameType) {
// Add to local list
scores.push_back(ScoreEntry{score,lines,level,timeSec, name});
ScoreEntry newEntry{};
newEntry.score = score;
newEntry.lines = lines;
newEntry.level = level;
newEntry.timeSec = timeSec;
newEntry.name = name;
scores.push_back(newEntry);
std::sort(scores.begin(), scores.end(), [](auto&a,auto&b){return a.score>b.score;});
if (scores.size()>maxEntries) scores.resize(maxEntries);
save();
// Submit to Firebase
// Run in a detached thread to avoid blocking the UI?
// For simplicity, we'll do it blocking for now, or rely on short timeout.
// Ideally this should be async.
json j;
j["score"] = score;
j["lines"] = lines;
j["level"] = level;
j["timeSec"] = timeSec;
j["name"] = name;
j["timestamp"] = std::time(nullptr); // Add timestamp
j["game_type"] = gameType;
// Fire and forget (async) would be better, but for now let's just try to send
// We can use std::thread to make it async
std::thread([j]() {
try {
cpr::Post(cpr::Url{FIREBASE_URL},
cpr::Body{j.dump()},
cpr::Header{{"Content-Type", "application/json"}},
cpr::Timeout{5000});
} catch (...) {
// Ignore errors
}
}).detach();
// Submit to Supabase asynchronously
ScoreEntry se{score, lines, level, timeSec, name, gameType};
supabase::SubmitHighscoreAsync(se);
}
bool ScoreManager::isHighScore(int score) const {
@ -159,17 +107,17 @@ bool ScoreManager::isHighScore(int score) const {
void ScoreManager::createSampleScores() {
scores = {
{159840, 189, 14, 972, "GREGOR"},
{156340, 132, 12, 714, "GREGOR"},
{155219, 125, 12, 696, "GREGOR"},
{141823, 123, 10, 710, "GREGOR"},
{140079, 71, 11, 410, "GREGOR"},
{116012, 121, 10, 619, "GREGOR"},
{112643, 137, 13, 689, "GREGOR"},
{99190, 61, 10, 378, "GREGOR"},
{93648, 107, 10, 629, "GREGOR"},
{89041, 115, 10, 618, "GREGOR"},
{88600, 55, 9, 354, "GREGOR"},
{86346, 141, 13, 723, "GREGOR"}
{159840, 189, 14, 972.0, "GREGOR"},
{156340, 132, 12, 714.0, "GREGOR"},
{155219, 125, 12, 696.0, "GREGOR"},
{141823, 123, 10, 710.0, "GREGOR"},
{140079, 71, 11, 410.0, "GREGOR"},
{116012, 121, 10, 619.0, "GREGOR"},
{112643, 137, 13, 689.0, "GREGOR"},
{99190, 61, 10, 378.0, "GREGOR"},
{93648, 107, 10, 629.0, "GREGOR"},
{89041, 115, 10, 618.0, "GREGOR"},
{88600, 55, 9, 354.0, "GREGOR"},
{86346, 141, 13, 723.0, "GREGOR"}
};
}

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@ -10,7 +10,7 @@ public:
explicit ScoreManager(size_t maxScores = 12);
void load();
void save() const;
// New optional `gameType` parameter will be sent to Firebase as `game_type`.
// New optional `gameType` parameter will be sent as `game_type`.
// Allowed values: "classic", "versus", "cooperate", "challenge".
void submit(int score, int lines, int level, double timeSec, const std::string& name = "PLAYER", const std::string& gameType = "classic");
bool isHighScore(int score) const;

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@ -813,11 +813,16 @@ void MenuState::render(SDL_Renderer* renderer, float logicalScale, SDL_Rect logi
}
static const std::vector<ScoreEntry> EMPTY_SCORES;
const auto& hs = ctx.scores ? ctx.scores->all() : EMPTY_SCORES;
// Filter highscores to show only classic gameplay entries on the main menu
// Choose which game_type to show based on current menu selection
std::string wantedType = "classic";
if (selectedButton == 0) wantedType = "classic"; // Play / Endless
else if (selectedButton == 1) wantedType = "cooperate"; // Coop
else if (selectedButton == 2) wantedType = "challenge"; // Challenge
// Filter highscores to the desired game type
std::vector<ScoreEntry> filtered;
filtered.reserve(hs.size());
for (const auto &e : hs) {
if (e.gameType == "classic") filtered.push_back(e);
if (e.gameType == wantedType) filtered.push_back(e);
}
size_t maxDisplay = std::min(filtered.size(), size_t(10)); // display only top 10