Fade from main menu to gameplay
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@ -55,6 +55,7 @@ struct StateContext {
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std::function<void(bool)> applyFullscreen; // Allows states to request fullscreen changes
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std::function<bool()> queryFullscreen; // Optional callback if fullscreenFlag is not reliable
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std::function<void()> requestQuit; // Allows menu/option states to close the app gracefully
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std::function<void()> startPlayTransition; // Optional fade hook when transitioning from menu to gameplay
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// Pointer to the application's StateManager so states can request transitions
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StateManager* stateManager = nullptr;
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};
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