refactor main game loop

This commit is contained in:
2025-12-19 20:07:48 +01:00
parent 783c12790d
commit 38dbc17ace
6 changed files with 1761 additions and 1948 deletions

View File

@ -1297,7 +1297,7 @@ void MenuState::render(SDL_Renderer* renderer, float logicalScale, SDL_Rect logi
const SDL_Color textCol{200, 210, 230, 255};
const SDL_Color keyCol{255, 255, 255, 255};
f->draw(renderer, x, y, "SDL3 TETRIS", 1.05f, keyCol); y += lineGap;
f->draw(renderer, x, y, "SDL3 SPACETRIS", 1.05f, keyCol); y += lineGap;
f->draw(renderer, x, y, "C++20 / SDL3 / SDL3_ttf", 0.80f, textCol); y += lineGap + 6.0f;
f->draw(renderer, x, y, "GAMEPLAY", 0.85f, SDL_Color{180,200,255,255}); y += lineGap;