refactor main game loop
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@ -1297,7 +1297,7 @@ void MenuState::render(SDL_Renderer* renderer, float logicalScale, SDL_Rect logi
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const SDL_Color textCol{200, 210, 230, 255};
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const SDL_Color keyCol{255, 255, 255, 255};
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f->draw(renderer, x, y, "SDL3 TETRIS", 1.05f, keyCol); y += lineGap;
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f->draw(renderer, x, y, "SDL3 SPACETRIS", 1.05f, keyCol); y += lineGap;
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f->draw(renderer, x, y, "C++20 / SDL3 / SDL3_ttf", 0.80f, textCol); y += lineGap + 6.0f;
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f->draw(renderer, x, y, "GAMEPLAY", 0.85f, SDL_Color{180,200,255,255}); y += lineGap;
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