Updated game structure
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@ -1,7 +1,7 @@
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#include "PlayingState.h"
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#include "../Game.h"
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#include "../LineEffect.h"
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#include "../Scores.h"
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#include "gameplay/Game.h"
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#include "gameplay/LineEffect.h"
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#include "persistence/Scores.h"
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#include <SDL3/SDL.h>
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PlayingState::PlayingState(StateContext& ctx) : State(ctx) {}
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