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@ -28,7 +28,7 @@ namespace Config {
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namespace Gameplay {
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namespace Gameplay {
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constexpr double DAS_DELAY = 170.0; // Delayed Auto Shift delay in ms
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constexpr double DAS_DELAY = 170.0; // Delayed Auto Shift delay in ms
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constexpr double ARR_RATE = 40.0; // Auto Repeat Rate in ms
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constexpr double ARR_RATE = 40.0; // Auto Repeat Rate in ms
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constexpr float LEVEL_FADE_DURATION = 3500.0f; // Level background fade time in ms
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constexpr float LEVEL_FADE_DURATION = 5000.0f; // Level background fade time in ms
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constexpr int MAX_LEVELS = 20; // Maximum selectable starting level
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constexpr int MAX_LEVELS = 20; // Maximum selectable starting level
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// Gravity speed multiplier: 1.0 = normal, 2.0 = 2x slower, 0.5 = 2x faster
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// Gravity speed multiplier: 1.0 = normal, 2.0 = 2x slower, 0.5 = 2x faster
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@ -114,7 +114,7 @@ struct LevelBackgroundFader {
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int currentLevel = -1;
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int currentLevel = -1;
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int queuedLevel = -1;
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int queuedLevel = -1;
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float fadeElapsedMs = 0.0f;
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float fadeElapsedMs = 0.0f;
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float fadeDurationMs = 3500.0f;
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float fadeDurationMs = Config::Gameplay::LEVEL_FADE_DURATION;
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};
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};
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static void destroyTexture(SDL_Texture*& tex) {
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static void destroyTexture(SDL_Texture*& tex) {
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