fixed for cooperate mode
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@ -57,7 +57,9 @@ public:
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explicit CoopGame(int startLevel = 0);
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using SoundCallback = std::function<void(int)>;
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using LevelUpCallback = std::function<void(int)>;
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void setSoundCallback(SoundCallback cb) { soundCallback = cb; }
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void setLevelUpCallback(LevelUpCallback cb) { levelUpCallback = cb; }
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void reset(int startLevel = 0);
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void tickGravity(double frameMs);
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@ -137,6 +139,7 @@ private:
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uint32_t hardDropFxId{0};
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uint64_t pieceSequence{0};
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SoundCallback soundCallback;
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LevelUpCallback levelUpCallback;
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// Helpers ---------------------------------------------------------------
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PlayerState& player(PlayerSide s) { return s == PlayerSide::Left ? left : right; }
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