From 17cb64c9d4a003947cffcc2a67e69483df68f8a5 Mon Sep 17 00:00:00 2001 From: Gregor Klevze Date: Thu, 25 Dec 2025 14:39:56 +0100 Subject: [PATCH] fixed game renderer --- src/renderer/Renderer.h | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/src/renderer/Renderer.h b/src/renderer/Renderer.h index 2b2827a..e23e0a5 100644 --- a/src/renderer/Renderer.h +++ b/src/renderer/Renderer.h @@ -1,7 +1,8 @@ +// Renderer abstraction (minimal scaffold) #pragma once -#include #include +#include namespace renderer { @@ -9,12 +10,18 @@ class Renderer { public: virtual ~Renderer() = default; - // Wrap common operations used by renderers + // Create/destroy textures virtual SDL_Texture* createTextureFromSurface(SDL_Surface* surf) = 0; virtual void destroyTexture(SDL_Texture* tex) = 0; + + // Draw operations (minimal) virtual void copy(SDL_Texture* tex, const SDL_Rect* src, const SDL_Rect* dst) = 0; virtual void clear(const SDL_Color& color) = 0; virtual void present() = 0; }; +// Factory helper implemented by SDL-specific backend +std::unique_ptr MakeSDLRenderer(SDL_Renderer* rdr); + } // namespace renderer +