visual makeover of backgrounds for each level
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@ -160,7 +160,7 @@ static bool queueLevelBackground(LevelBackgroundFader& fader, SDL_Renderer* rend
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}
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char bgPath[256];
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std::snprintf(bgPath, sizeof(bgPath), "assets/images/tetris_main_back_level%d.jpg", level);
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std::snprintf(bgPath, sizeof(bgPath), "assets/images/levels/level%d.jpg", level);
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SDL_Texture* newTexture = loadTextureFromImage(renderer, bgPath);
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if (!newTexture) {
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