visual makeover of backgrounds for each level

This commit is contained in:
2025-12-06 20:07:04 +01:00
parent 8a549d14dc
commit 1355ce49fe
68 changed files with 11 additions and 25 deletions

View File

@ -160,7 +160,7 @@ static bool queueLevelBackground(LevelBackgroundFader& fader, SDL_Renderer* rend
}
char bgPath[256];
std::snprintf(bgPath, sizeof(bgPath), "assets/images/tetris_main_back_level%d.jpg", level);
std::snprintf(bgPath, sizeof(bgPath), "assets/images/levels/level%d.jpg", level);
SDL_Texture* newTexture = loadTextureFromImage(renderer, bgPath);
if (!newTexture) {