Created LevelSelectorState
- code removed from main.cpp and added into a new class
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@ -138,13 +138,7 @@ void MenuState::render(SDL_Renderer* renderer, float logicalScale, SDL_Rect logi
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menu_drawMenuButton(renderer, *ctx.pixelFont, btnX + btnW * 0.6f, btnY, btnW, btnH, std::string(levelBtnText), SDL_Color{40,140,240,255}, SDL_Color{20,100,200,255});
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}
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// Popups (level/settings) if requested
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if (ctx.showLevelPopup && *ctx.showLevelPopup) {
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// call wrapper which will internally draw on top of current content
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// prefer pixelFont for retro look
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FontAtlas* useFont = ctx.pixelFont ? ctx.pixelFont : ctx.font;
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menu_drawLevelSelectionPopup(renderer, *useFont, ctx.backgroundTex, ctx.startLevelSelection ? *ctx.startLevelSelection : 0);
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}
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// Popups (settings only - level popup is now a separate state)
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if (ctx.showSettingsPopup && *ctx.showSettingsPopup) {
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menu_drawSettingsPopup(renderer, *ctx.font, ctx.musicEnabled ? *ctx.musicEnabled : false);
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}
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