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/*!
* Time picker for pickadate.js v3.3.2
* http://amsul.github.io/pickadate.js/time.htm
*/
/*jshint
debug: true,
devel: true,
browser: true,
asi: true,
unused: true,
boss: true
*/
(function ( factory ) {
// Register as an anonymous module.
if ( typeof define === 'function' && define.amd )
define( ['picker','jquery'], factory )
// Or using browser globals.
else factory( Picker, jQuery )
}(function( Picker, $ ) {
/**
* Globals and constants
*/
var HOURS_IN_DAY = 24,
MINUTES_IN_HOUR = 60,
HOURS_TO_NOON = 12,
MINUTES_IN_DAY = HOURS_IN_DAY * MINUTES_IN_HOUR
/**
* The time picker constructor
*/
function TimePicker( picker, settings ) {
var clock = this,
elementDataValue = picker.$node.data( 'value' )
clock.settings = settings
// The queue of methods that will be used to build item objects.
clock.queue = {
interval: 'i',
min: 'measure create',
max: 'measure create',
now: 'now create',
select: 'parse create validate',
highlight: 'create validate',
view: 'create validate',
disable: 'flipItem',
enable: 'flipItem'
}
// The component's item object.
clock.item = {}
clock.item.interval = settings.interval || 30
clock.item.disable = ( settings.disable || [] ).slice( 0 )
clock.item.enable = -(function( collectionDisabled ) {
return collectionDisabled[ 0 ] === true ? collectionDisabled.shift() : -1
})( clock.item.disable )
clock.
set( 'min', settings.min ).
set( 'max', settings.max ).
set( 'now' ).
// Setting the `select` also sets the `highlight` and `view`.
set( 'select',
// If there's a `value` or `data-value`, use that with formatting.
// Otherwise default to the minimum selectable time.
elementDataValue || picker.$node[ 0 ].value || clock.item.min,
// Use the relevant format.
{ format: elementDataValue ? settings.formatSubmit : settings.format }
)
// The keycode to movement mapping.
clock.key = {
40: 1, // Down
38: -1, // Up
39: 1, // Right
37: -1, // Left
go: function( timeChange ) {
clock.set( 'highlight', clock.item.highlight.pick + timeChange * clock.item.interval, { interval: timeChange * clock.item.interval } )
this.render()
}
}
// Bind some picker events.
picker.
on( 'render', function() {
var $pickerHolder = picker.$root.children(),
$viewset = $pickerHolder.find( '.' + settings.klass.viewset )
if ( $viewset.length ) {
$pickerHolder[ 0 ].scrollTop = ~~$viewset.position().top - ( $viewset[ 0 ].clientHeight * 2 )
}
}).
on( 'open', function() {
picker.$root.find( 'button' ).attr( 'disable', false )
}).
on( 'close', function() {
picker.$root.find( 'button' ).attr( 'disable', true )
})
} //TimePicker
/**
* Set a timepicker item object.
*/
TimePicker.prototype.set = function( type, value, options ) {
var clock = this
// Go through the queue of methods, and invoke the function. Update this
// as the time unit, and set the final resultant as this item type.
// * In the case of `enable`, keep the queue but set `disable` instead.
// And in the case of `flip`, keep the queue but set `enable` instead.
clock.item[ ( type == 'enable' ? 'disable' : type == 'flip' ? 'enable' : type ) ] = clock.queue[ type ].split( ' ' ).map( function( method ) {
return value = clock[ method ]( type, value, options )
}).pop()
// Check if we need to cascade through more updates.
if ( type == 'select' ) {
clock.set( 'highlight', clock.item.select, options )
}
else if ( type == 'highlight' ) {
clock.set( 'view', clock.item.highlight, options )
}
else if ( type == 'interval' ) {
clock.
set( 'min', clock.item.min, options ).
set( 'max', clock.item.max, options )
}
else if ( ( type == 'flip' || type == 'min' || type == 'max' || type == 'disable' || type == 'enable' ) && clock.item.select && clock.item.highlight ) {
if ( type == 'min' ) {
clock.set( 'max', clock.item.max, options )
}
clock.
set( 'select', clock.item.select, options ).
set( 'highlight', clock.item.highlight, options )
}
return clock
} //TimePicker.prototype.set
/**
* Get a timepicker item object.
*/
TimePicker.prototype.get = function( type ) {
return this.item[ type ]
} //TimePicker.prototype.get
/**
* Create a picker time object.
*/
TimePicker.prototype.create = function( type, value, options ) {
var clock = this
// If theres no value, use the type as the value.
value = value === undefined ? type : value
// If its a date object, convert it into an array.
if ( Picker._.isDate( value ) ) {
value = [ value.getHours(), value.getMinutes() ]
}
// If its an object, use the “pick” value.
if ( $.isPlainObject( value ) && Picker._.isInteger( value.pick ) ) {
value = value.pick
}
// If its an array, convert it into minutes.
else if ( $.isArray( value ) ) {
value = +value[ 0 ] * MINUTES_IN_HOUR + (+value[ 1 ])
}
// If no valid value is passed, set it to “now”.
else if ( !Picker._.isInteger( value ) ) {
value = clock.now( type, value, options )
}
// If were setting the max, make sure its greater than the min.
if ( type == 'max' && value < clock.item.min.pick ) {
value += MINUTES_IN_DAY
}
// If the value doesnt fall directly on the interval,
// add one interval to indicate it as “passed”.
if ( type != 'min' && type != 'max' && (value - clock.item.min.pick) % clock.item.interval !== 0 ) {
value += clock.item.interval
}
// Normalize it into a “reachable” interval.
value = clock.normalize( type, value, options )
// Return the compiled object.
return {
// Divide to get hours from minutes.
hour: ~~( HOURS_IN_DAY + value / MINUTES_IN_HOUR ) % HOURS_IN_DAY,
// The remainder is the minutes.
mins: ( MINUTES_IN_HOUR + value % MINUTES_IN_HOUR ) % MINUTES_IN_HOUR,
// The time in total minutes.
time: ( MINUTES_IN_DAY + value ) % MINUTES_IN_DAY,
// Reference to the “relative” value to pick.
pick: value
}
} //TimePicker.prototype.create
/**
* Get the time relative to now.
*/
TimePicker.prototype.now = function( type, value/*, options*/ ) {
var date = new Date(),
dateMinutes = date.getHours() * MINUTES_IN_HOUR + date.getMinutes()
// Make sure “now” falls within the interval range.
dateMinutes -= dateMinutes % this.item.interval
// If the value is a number, adjust by that many intervals because
// the time has passed. In the case of “midnight” and a negative `min`,
// increase the value by 2. Otherwise increase it by 1.
if ( Picker._.isInteger( value ) ) {
value += type == 'min' && value < 0 && dateMinutes === 0 ? 2 : 1
}
// If the value isnt a number, default to 1 passed interval.
else {
value = 1
}
// Calculate the final relative time.
return value * this.item.interval + dateMinutes
} //TimePicker.prototype.now
/**
* Normalize minutes to be “reachable” based on the min and interval.
*/
TimePicker.prototype.normalize = function( type, value/*, options*/ ) {
var interval = this.item.interval,
// If setting min time, dont shift anything.
// Otherwise get the value and min difference and then
// normalize the difference with the interval.
difference = type == 'min' ? 0 : ( value - this.item.min.pick ) % interval
// If its a negative value, add one interval to keep it as “passed”.
return value - ( difference + ( value < 0 ? interval : 0 ) )
} //TimePicker.prototype.normalize
/**
* Measure the range of minutes.
*/
TimePicker.prototype.measure = function( type, value, options ) {
var clock = this
// If its anything false-y, set it to the default.
if ( !value ) {
value = type == 'min' ? [ 0, 0 ] : [ HOURS_IN_DAY - 1, MINUTES_IN_HOUR - 1 ]
}
// If its a literal true, or an integer, make it relative to now.
else if ( value === true || Picker._.isInteger( value ) ) {
value = clock.now( type, value, options )
}
// If its an object already, just normalize it.
else if ( $.isPlainObject( value ) && Picker._.isInteger( value.pick ) ) {
value = clock.normalize( type, value.pick, options )
}
return value
} ///TimePicker.prototype.measure
/**
* Validate an object as enabled.
*/
TimePicker.prototype.validate = function( type, timeObject, options ) {
var clock = this,
interval = options && options.interval ? options.interval : clock.item.interval
// Check if the object is disabled.
if ( clock.disabled( timeObject ) ) {
// Shift with the interval until we reach an enabled time.
timeObject = clock.shift( timeObject, interval )
}
// Scope the object into range.
timeObject = clock.scope( timeObject )
// Do a second check to see if we landed on a disabled min/max.
// In that case, shift using the opposite interval as before.
if ( clock.disabled( timeObject ) ) {
timeObject = clock.shift( timeObject, interval * -1 )
}
// Return the final object.
return timeObject
} //TimePicker.prototype.validate
/**
* Check if an object is disabled.
*/
TimePicker.prototype.disabled = function( timeObject ) {
var
clock = this,
// Filter through the disabled times to check if this is one.
isDisabledMatch = clock.item.disable.filter( function( timeToDisable ) {
// If the time is a number, match the hours.
if ( Picker._.isInteger( timeToDisable ) ) {
return timeObject.hour == timeToDisable
}
// If its an array, create the object and match the times.
if ( $.isArray( timeToDisable ) || Picker._.isDate( timeToDisable ) ) {
return timeObject.pick == clock.create( timeToDisable ).pick
}
})
// If this time matches a disabled time, confirm its not inverted.
isDisabledMatch = isDisabledMatch.length && !isDisabledMatch.filter(function( timeToDisable ) {
return $.isArray( timeToDisable ) && timeToDisable[2] == 'inverted'
}).length
// If the clock is "enabled" flag is flipped, flip the condition.
return clock.item.enable === -1 ? !isDisabledMatch : isDisabledMatch ||
timeObject.pick < clock.item.min.pick ||
timeObject.pick > clock.item.max.pick
} //TimePicker.prototype.disabled
/**
* Shift an object by an interval until we reach an enabled object.
*/
TimePicker.prototype.shift = function( timeObject, interval ) {
var clock = this,
minLimit = clock.item.min.pick,
maxLimit = clock.item.max.pick
interval = interval || clock.item.interval
// Keep looping as long as the time is disabled.
while ( clock.disabled( timeObject ) ) {
// Increase/decrease the time by the interval and keep looping.
timeObject = clock.create( timeObject.pick += interval )
// If we've looped beyond the limits, break out of the loop.
if ( timeObject.pick <= minLimit || timeObject.pick >= maxLimit ) {
break
}
}
// Return the final object.
return timeObject
} //TimePicker.prototype.shift
/**
* Scope an object to be within range of min and max.
*/
TimePicker.prototype.scope = function( timeObject ) {
var minLimit = this.item.min.pick,
maxLimit = this.item.max.pick
return this.create( timeObject.pick > maxLimit ? maxLimit : timeObject.pick < minLimit ? minLimit : timeObject )
} //TimePicker.prototype.scope
/**
* Parse a string into a usable type.
*/
TimePicker.prototype.parse = function( type, value, options ) {
var clock = this,
parsingObject = {}
if ( !value || Picker._.isInteger( value ) || $.isArray( value ) || Picker._.isDate( value ) || $.isPlainObject( value ) && Picker._.isInteger( value.pick ) ) {
return value
}
// We need a `.format` to parse the value.
if ( !( options && options.format ) ) {
throw "Need a formatting option to parse this.."
}
// Convert the format into an array and then map through it.
clock.formats.toArray( options.format ).map( function( label ) {
var
// Grab the formatting label.
formattingLabel = clock.formats[ label ],
// The format length is from the formatting label function or the
// label length without the escaping exclamation (!) mark.
formatLength = formattingLabel ? Picker._.trigger( formattingLabel, clock, [ value, parsingObject ] ) : label.replace( /^!/, '' ).length
// If there's a format label, split the value up to the format length.
// Then add it to the parsing object with appropriate label.
if ( formattingLabel ) {
parsingObject[ label ] = value.substr( 0, formatLength )
}
// Update the time value as the substring from format length to end.
value = value.substr( formatLength )
})
return +parsingObject.i + MINUTES_IN_HOUR * (
+( parsingObject.H || parsingObject.HH ) ||
( +( parsingObject.h || parsingObject.hh ) % 12 + ( /^p/i.test( parsingObject.A || parsingObject.a ) ? 12 : 0 ) )
)
} //TimePicker.prototype.parse
/**
* Various formats to display the object in.
*/
TimePicker.prototype.formats = {
h: function( string, timeObject ) {
// If there's string, then get the digits length.
// Otherwise return the selected hour in "standard" format.
return string ? Picker._.digits( string ) : timeObject.hour % HOURS_TO_NOON || HOURS_TO_NOON
},
hh: function( string, timeObject ) {
// If there's a string, then the length is always 2.
// Otherwise return the selected hour in "standard" format with a leading zero.
return string ? 2 : Picker._.lead( timeObject.hour % HOURS_TO_NOON || HOURS_TO_NOON )
},
H: function( string, timeObject ) {
// If there's string, then get the digits length.
// Otherwise return the selected hour in "military" format as a string.
return string ? Picker._.digits( string ) : '' + ( timeObject.hour % 24 )
},
HH: function( string, timeObject ) {
// If there's string, then get the digits length.
// Otherwise return the selected hour in "military" format with a leading zero.
return string ? Picker._.digits( string ) : Picker._.lead( timeObject.hour % 24 )
},
i: function( string, timeObject ) {
// If there's a string, then the length is always 2.
// Otherwise return the selected minutes.
return string ? 2 : Picker._.lead( timeObject.mins )
},
a: function( string, timeObject ) {
// If there's a string, then the length is always 4.
// Otherwise check if it's more than "noon" and return either am/pm.
return string ? 4 : MINUTES_IN_DAY / 2 > timeObject.time % MINUTES_IN_DAY ? 'a.m.' : 'p.m.'
},
A: function( string, timeObject ) {
// If there's a string, then the length is always 2.
// Otherwise check if it's more than "noon" and return either am/pm.
return string ? 2 : MINUTES_IN_DAY / 2 > timeObject.time % MINUTES_IN_DAY ? 'AM' : 'PM'
},
// Create an array by splitting the formatting string passed.
toArray: function( formatString ) { return formatString.split( /(h{1,2}|H{1,2}|i|a|A|!.)/g ) },
// Format an object into a string using the formatting options.
toString: function ( formatString, itemObject ) {
var clock = this
return clock.formats.toArray( formatString ).map( function( label ) {
return Picker._.trigger( clock.formats[ label ], clock, [ 0, itemObject ] ) || label.replace( /^!/, '' )
}).join( '' )
}
} //TimePicker.prototype.formats
/**
* Flip an item as enabled or disabled.
*/
TimePicker.prototype.flipItem = function( type, value/*, options*/ ) {
var clock = this,
collection = clock.item.disable,
isFlippedBase = clock.item.enable === -1
// Flip the enabled and disabled times.
if ( value == 'flip' ) {
clock.item.enable = isFlippedBase ? 1 : -1
}
// Reset the collection and enable the base state.
else if ( ( type == 'enable' && value === true ) || ( type == 'disable' && value === false ) ) {
clock.item.enable = 1
collection = []
}
// Reset the collection and disable the base state.
else if ( ( type == 'enable' && value === false ) || ( type == 'disable' && value === true ) ) {
clock.item.enable = -1
collection = []
}
// Make sure a collection of things was passed to add/remove.
else if ( $.isArray( value ) ) {
// Check if we have to add/remove from collection.
if ( isFlippedBase && type == 'enable' || !isFlippedBase && type == 'disable' ) {
collection = clock.addDisabled( collection, value )
}
else if ( !isFlippedBase && type == 'enable' ) {
collection = clock.addEnabled( collection, value )
}
else if ( isFlippedBase && type == 'disable' ) {
collection = clock.removeDisabled( collection, value )
}
}
return collection
} //TimePicker.prototype.flipItem
/**
* Add an enabled (inverted) item to the disabled collection.
*/
TimePicker.prototype.addEnabled = function( collection, item ) {
var clock = this
// Go through each item to enable.
item.map( function( timeUnit ) {
// Check if the time unit is already within the collection.
if ( clock.filterDisabled( collection, timeUnit, 1 ).length ) {
// Remove the unit directly from the collection.
collection = clock.removeDisabled( collection, [timeUnit] )
// If the unit is an array and it falls within a
// disabled weekday, invert it and then insert it.
if (
$.isArray( timeUnit ) &&
collection.filter( function( disabledHour ) {
return Picker._.isInteger( disabledHour ) && clock.create( timeUnit ).hour === disabledHour
}).length
) {
timeUnit = timeUnit.slice(0)
timeUnit.push( 'inverted' )
collection.push( timeUnit )
}
}
})
// Return the final collection.
return collection
} //TimePicker.prototype.addEnabled
/**
* Add an item to the disabled collection.
*/
TimePicker.prototype.addDisabled = function( collection, item ) {
var clock = this
// Go through each item to disable.
item.map( function( timeUnit ) {
// Add the time unit if it isnt already within the collection.
if ( !clock.filterDisabled( collection, timeUnit ).length ) {
collection.push( timeUnit )
}
// If the time unit is an array and falls within the range, just remove it.
else if ( $.isArray( timeUnit ) && clock.filterDisabled( collection, timeUnit, 1 ).length ) {
collection = clock.removeDisabled( collection, [timeUnit] )
}
})
// Return the final collection.
return collection
} //TimePicker.prototype.addDisabled
/**
* Remove an item from the disabled collection.
*/
TimePicker.prototype.removeDisabled = function( collection, item ) {
var clock = this
// Go through each item to enable.
item.map( function( timeUnit ) {
// Filter each item out of the collection.
collection = clock.filterDisabled( collection, timeUnit, 1 )
})
// Return the final colleciton.
return collection
} //TimePicker.prototype.removeDisabled
/**
* Filter through the disabled collection to find a time unit.
*/
TimePicker.prototype.filterDisabled = function( collection, timeUnit, isRemoving ) {
var timeIsArray = $.isArray( timeUnit )
return collection.filter( function( disabledTimeUnit ) {
var isMatch = !timeIsArray && timeUnit === disabledTimeUnit ||
timeIsArray && $.isArray( disabledTimeUnit ) && timeUnit.toString() === disabledTimeUnit.toString()
return isRemoving ? !isMatch : isMatch
})
} //TimePicker.prototype.filterDisabled
/**
* The division to use for the range intervals.
*/
TimePicker.prototype.i = function( type, value/*, options*/ ) {
return Picker._.isInteger( value ) && value > 0 ? value : this.item.interval
}
/**
* Create a string for the nodes in the picker.
*/
TimePicker.prototype.nodes = function( isOpen ) {
var
clock = this,
settings = clock.settings,
selectedObject = clock.item.select,
highlightedObject = clock.item.highlight,
viewsetObject = clock.item.view,
disabledCollection = clock.item.disable
return Picker._.node( 'ul', Picker._.group({
min: clock.item.min.pick,
max: clock.item.max.pick,
i: clock.item.interval,
node: 'li',
item: function( loopedTime ) {
loopedTime = clock.create( loopedTime )
return [
Picker._.trigger( clock.formats.toString, clock, [ Picker._.trigger( settings.formatLabel, clock, [ loopedTime ] ) || settings.format, loopedTime ] ),
(function( klasses, timeMinutes ) {
if ( selectedObject && selectedObject.pick == timeMinutes ) {
klasses.push( settings.klass.selected )
}
if ( highlightedObject && highlightedObject.pick == timeMinutes ) {
klasses.push( settings.klass.highlighted )
}
if ( viewsetObject && viewsetObject.pick == timeMinutes ) {
klasses.push( settings.klass.viewset )
}
if ( disabledCollection && clock.disabled( loopedTime ) ) {
klasses.push( settings.klass.disabled )
}
return klasses.join( ' ' )
})( [ settings.klass.listItem ], loopedTime.pick ),
'data-pick=' + loopedTime.pick
]
}
}) +
// * For Firefox forms to submit, make sure to set the buttons `type` attribute as “button”.
Picker._.node( 'li', Picker._.node( 'button', settings.clear, settings.klass.buttonClear, 'type=button data-clear=1' + ( isOpen ? '' : ' disable' ) ) ), settings.klass.list )
} //TimePicker.prototype.nodes
/* ==========================================================================
Extend the picker to add the component with the defaults.
========================================================================== */
TimePicker.defaults = (function( prefix ) {
return {
// Clear
clear: 'Clear',
// The format to show on the `input` element
format: 'h:i A',
// The interval between each time
interval: 30,
// Classes
klass: {
picker: prefix + ' ' + prefix + '--time',
holder: prefix + '__holder',
list: prefix + '__list',
listItem: prefix + '__list-item',
disabled: prefix + '__list-item--disabled',
selected: prefix + '__list-item--selected',
highlighted: prefix + '__list-item--highlighted',
viewset: prefix + '__list-item--viewset',
now: prefix + '__list-item--now',
buttonClear: prefix + '__button--clear'
}
}
})( Picker.klasses().picker )
/**
* Extend the picker to add the date picker.
*/
Picker.extend( 'pickatime', TimePicker )
}));