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160
app/Services/ArtworkStatsService.php
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160
app/Services/ArtworkStatsService.php
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<?php
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namespace App\Services;
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use Illuminate\Support\Facades\DB;
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use Illuminate\Support\Facades\Log;
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use Illuminate\Support\Facades\Redis;
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/**
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* ArtworkStatsService
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*
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* Responsibilities:
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* - Increment views and downloads using DB transactions
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* - Optionally defer increments into Redis for async processing
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* - Provide a processor to drain queued deltas (job-friendly)
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*/
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class ArtworkStatsService
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{
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protected string $redisKey = 'artwork_stats:deltas';
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/**
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* Increment views for an artwork.
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* Set $defer=true to push to Redis for async processing when available.
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*/
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public function incrementViews(int $artworkId, int $by = 1, bool $defer = false): void
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{
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if ($defer && $this->redisAvailable()) {
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$this->pushDelta($artworkId, 'views', $by);
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return;
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$this->applyDelta($artworkId, ['views' => $by]);
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}
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/**
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* Increment downloads for an artwork.
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*/
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public function incrementDownloads(int $artworkId, int $by = 1, bool $defer = false): void
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{
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if ($defer && $this->redisAvailable()) {
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$this->pushDelta($artworkId, 'downloads', $by);
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return;
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/**
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* Increment views using an Artwork model. Preferred API-first signature.
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*/
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public function incrementViewsForArtwork(Artwork $artwork, int $by = 1, bool $defer = true): void
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{
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$this->incrementViews((int) $artwork->id, $by, $defer);
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}
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}
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$this->applyDelta($artworkId, ['downloads' => $by]);
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}
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/**
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* Apply a set of deltas to the artwork_stats row inside a transaction.
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* This method is safe to call from jobs or synchronously.
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*
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* @param int $artworkId
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* @param array<string,int> $deltas
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*/
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public function applyDelta(int $artworkId, array $deltas): void
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{
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try {
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DB::transaction(function () use ($artworkId, $deltas) {
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// Ensure a stats row exists. Insert default zeros if missing.
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DB::table('artwork_stats')->insertOrIgnore([
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'artwork_id' => $artworkId,
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/**
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* Increment downloads using an Artwork model. Preferred API-first signature.
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*/
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public function incrementDownloadsForArtwork(Artwork $artwork, int $by = 1, bool $defer = true): void
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{
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$this->incrementDownloads((int) $artwork->id, $by, $defer);
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}
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'views' => 0,
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'downloads' => 0,
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'favorites' => 0,
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'rating_avg' => 0,
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'rating_count' => 0,
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]);
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foreach ($deltas as $column => $value) {
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// Only allow known columns to avoid SQL injection
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if (! in_array($column, ['views', 'downloads', 'favorites', 'rating_count'], true)) {
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continue;
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}
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DB::table('artwork_stats')
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->where('artwork_id', $artworkId)
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->increment($column, (int) $value);
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}
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});
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} catch (Throwable $e) {
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Log::error('Failed to apply artwork stats delta', ['artwork_id' => $artworkId, 'deltas' => $deltas, 'error' => $e->getMessage()]);
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}
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}
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/**
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* Push a delta to Redis queue for async processing.
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*/
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protected function pushDelta(int $artworkId, string $field, int $value): void
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{
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$payload = json_encode([
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'artwork_id' => $artworkId,
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'field' => $field,
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'value' => $value,
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'ts' => time(),
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]);
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try {
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Redis::rpush($this->redisKey, $payload);
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} catch (Throwable $e) {
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// If Redis is unavailable, fallback to immediate apply to avoid data loss
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Log::warning('Redis unavailable for artwork stats; applying immediately', ['error' => $e->getMessage()]);
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$this->applyDelta($artworkId, [$field => $value]);
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}
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}
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/**
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* Drain and apply queued deltas from Redis. Returns number processed.
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* Designed to be invoked by a queued job or artisan command.
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*/
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public function processPendingFromRedis(int $max = 1000): int
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{
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if (! $this->redisAvailable()) {
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return 0;
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}
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$processed = 0;
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try {
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while ($processed < $max) {
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$item = Redis::lpop($this->redisKey);
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if (! $item) {
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break;
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}
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$decoded = json_decode($item, true);
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if (! is_array($decoded) || empty($decoded['artwork_id']) || empty($decoded['field'])) {
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continue;
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$this->applyDelta((int) $decoded['artwork_id'], [$decoded['field'] => (int) ($decoded['value'] ?? 1)]);
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$processed++;
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}
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} catch (Throwable $e) {
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Log::error('Error while processing artwork stats from Redis', ['error' => $e->getMessage()]);
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}
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return $processed;
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}
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protected function redisAvailable(): bool
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{
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try {
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// Redis facade may throw if not configured
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$pong = Redis::connection()->ping();
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return (bool) $pong;
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} catch (Throwable $e) {
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return false;
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}
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}
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}
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