48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
using Windows.ApplicationModel;
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using Windows.ApplicationModel.Activation;
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using Windows.Foundation;
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using Windows.Foundation.Collections;
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using Microsoft.UI.Xaml;
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using Microsoft.UI.Xaml.Controls;
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using Microsoft.UI.Xaml.Controls.Primitives;
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using Microsoft.UI.Xaml.Data;
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using Microsoft.UI.Xaml.Input;
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using Microsoft.UI.Xaml.Media;
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using Microsoft.UI.Xaml.Navigation;
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using Microsoft.UI.Xaml.Shapes;
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using WinRT.Interop;
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// To learn more about WinUI, the WinUI project structure,
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// and more about our project templates, see: http://aka.ms/winui-project-info.
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namespace AmiReel_WinUI;
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/// <summary>
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/// Provides application-specific behavior to supplement the default Application class.
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/// </summary>
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public partial class App : Application
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{
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private Window? _window;
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public static IntPtr MainWindowHandle { get; private set; }
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/// <summary>
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/// Initializes the singleton application object. This is the first line of authored code
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/// executed, and as such is the logical equivalent of main() or WinMain().
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/// </summary>
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public App()
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{
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InitializeComponent();
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}
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/// <summary>
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/// Invoked when the application is launched.
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/// </summary>
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/// <param name="args">Details about the launch request and process.</param>
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protected override void OnLaunched(Microsoft.UI.Xaml.LaunchActivatedEventArgs args)
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{
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_window = new MainWindow();
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MainWindowHandle = WindowNative.GetWindowHandle(_window);
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_window.Activate();
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}
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}
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