603af17e56
The repo carried two parallel UIs (WPF + WinUI) sharing Models/Services via
cross-directory Link includes. Now that WinUI is the only frontend, collapse
the structure so the WinUI project IS the repo root instead of a nested
sibling folder:
- Delete the WPF project entirely (App.xaml, MainWindow.xaml, csproj) and its
bin/obj output
- Move AmiReel.WinUI/* up to the repo root (App, MainWindow, MainPage,
DialogHelper, Assets, Package.appxmanifest, app.manifest, Properties,
.github/instructions, AGENTS.md) via git mv, preserving history
- Rename AmiReel.WinUI.csproj -> AmiReel.csproj; regenerate the solution as
AmiReel.slnx (the newer XML solution format) with a single project
- Rename namespace AmigaDB.VideoRenderer.{Models,Services} -> AmiReel.{...}
and AmiReel_WinUI -> AmiReel across all files, including the embedded
ffmpeg/ffprobe resource logical names in the csproj and ToolExtractor
- Models/ and Services/ no longer need the Link-based cross-directory
<Compile Include>; they're picked up by the SDK's default globbing now
that they live under the project directory
- Rename assets/ -> branding/ (source icon art) to avoid a case-insensitive
collision with Assets/ (packaged tile art) once both sit at repo root
- Merge the two .gitignore files into one; track the PublishProfiles pubxml
files instead of ignoring them (no secrets, and they keep publish
reproducible across machines) as branding, gitignore, etc.
- Simplify publish-win-x64.ps1 (drop the -Target Wpf/WinUI switch, there's
only one target now) and rewrite README.md to describe the single-project
layout, build/run/publish commands, and file structure
Verified: dotnet build succeeds for both AmiReel.csproj and AmiReel.slnx, and
the built exe launches and renders identically to before the move.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
24 lines
826 B
C#
24 lines
826 B
C#
using System.IO;
|
|
using System.Linq;
|
|
|
|
namespace AmiReel.Models;
|
|
|
|
/// <summary>
|
|
/// Video file extensions accepted as render sources. FFmpeg can demux far more than this,
|
|
/// but this list covers what a screen/video capture workflow is realistically going to produce.
|
|
/// </summary>
|
|
public static class SupportedVideoFormats
|
|
{
|
|
public static readonly IReadOnlyList<string> Extensions =
|
|
[
|
|
".avi", ".mp4", ".m4v", ".mov", ".mkv", ".webm",
|
|
".wmv", ".flv", ".mpg", ".mpeg", ".ts", ".3gp"
|
|
];
|
|
|
|
public static bool IsSupported(string path) =>
|
|
Extensions.Contains(Path.GetExtension(path), StringComparer.OrdinalIgnoreCase);
|
|
|
|
/// <summary>Picker filter string, e.g. "*.avi;*.mp4;*.m4v;...".</summary>
|
|
public static string PickerFilter => string.Join(';', Extensions.Select(e => "*" + e));
|
|
}
|