603af17e56
The repo carried two parallel UIs (WPF + WinUI) sharing Models/Services via
cross-directory Link includes. Now that WinUI is the only frontend, collapse
the structure so the WinUI project IS the repo root instead of a nested
sibling folder:
- Delete the WPF project entirely (App.xaml, MainWindow.xaml, csproj) and its
bin/obj output
- Move AmiReel.WinUI/* up to the repo root (App, MainWindow, MainPage,
DialogHelper, Assets, Package.appxmanifest, app.manifest, Properties,
.github/instructions, AGENTS.md) via git mv, preserving history
- Rename AmiReel.WinUI.csproj -> AmiReel.csproj; regenerate the solution as
AmiReel.slnx (the newer XML solution format) with a single project
- Rename namespace AmigaDB.VideoRenderer.{Models,Services} -> AmiReel.{...}
and AmiReel_WinUI -> AmiReel across all files, including the embedded
ffmpeg/ffprobe resource logical names in the csproj and ToolExtractor
- Models/ and Services/ no longer need the Link-based cross-directory
<Compile Include>; they're picked up by the SDK's default globbing now
that they live under the project directory
- Rename assets/ -> branding/ (source icon art) to avoid a case-insensitive
collision with Assets/ (packaged tile art) once both sit at repo root
- Merge the two .gitignore files into one; track the PublishProfiles pubxml
files instead of ignoring them (no secrets, and they keep publish
reproducible across machines) as branding, gitignore, etc.
- Simplify publish-win-x64.ps1 (drop the -Target Wpf/WinUI switch, there's
only one target now) and rewrite README.md to describe the single-project
layout, build/run/publish commands, and file structure
Verified: dotnet build succeeds for both AmiReel.csproj and AmiReel.slnx, and
the built exe launches and renders identically to before the move.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
30 lines
683 B
C#
30 lines
683 B
C#
namespace AmiReel.Models;
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public enum EncoderMode
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{
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Auto,
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NvidiaNvenc,
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CpuX264
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}
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public sealed record RenderSettings(
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IReadOnlyList<string> InputFiles,
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string EndCardPath,
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string OutputDirectory,
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string OutputName,
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string FfmpegPath,
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string FfprobePath,
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EncoderMode Encoder,
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double TrimStart,
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double FadeSeconds,
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double EndCardHoldSeconds,
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int ThumbnailInterval,
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bool MoveSourcesToOriginals = true,
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int Width = 3840,
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int Height = 2160,
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int FramesPerSecond = 50,
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int ThumbnailWidth = 1280,
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int ThumbnailHeight = 720);
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public sealed record RenderProgress(double Percent, string Stage, string Message);
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