Files
AmiReel/AmiReel.WinUI/MainWindow.xaml.cs
T
klevze 3e881b79b8 Bring WinUI app to feature/visual parity with WPF, fix drag-and-drop and branding assets
- Restyle Fluent controls (buttons, fields, dialogs, ListView) to match the
  app's navy dark/light palette and consistent corner radii/sizing
- Fix ContentDialog (Settings, exit-confirm, error) styling by binding
  PrimaryButtonStyle/CloseButtonStyle explicitly via new DialogHelper,
  since ContentDialog ignores implicit Button styles and forces accent
  color onto whichever button is DefaultButton
- Remove MicaBackdrop and theme the title bar directly so it no longer
  shows a gray tint mismatched with the app's navy background
- Replace placeholder Assets/*.png (unused VS template art) with the real
  AmiReel logo at all required tile/splash/store sizes
- Set explicit default window size (1280x860, matching the old WPF app)
  with DPI-aware centering and a minimum size, instead of sizing to content
- Fix drag-and-drop silently failing: InputList_Drop needs a
  DragOperationDeferral before the first await or the DataView is torn
  down before GetStorageItemsAsync completes
- Add Preview player path setting (was present in WPF, missing in WinUI)
  and error handling for preview playback
- Accept all ffmpeg-readable video formats (mp4, mov, mkv, webm, ...) for
  file picker and drag-and-drop, not just .avi
- Add exit-confirmation dialog to WinUI, mirroring the WPF app

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-13 13:53:55 +02:00

117 lines
4.2 KiB
C#

using Microsoft.UI;
using Microsoft.UI.Windowing;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using System;
using System.IO;
using System.Runtime.InteropServices;
using Windows.Graphics;
using Windows.UI;
using WinRT.Interop;
// To learn more about WinUI, the WinUI project structure,
// and more about our project templates, see: http://aka.ms/winui-project-info.
namespace AmiReel_WinUI;
/// <summary>
/// The application window. This hosts a Frame that displays pages. Add your
/// UI and logic to MainPage.xaml / MainPage.xaml.cs instead of here so you
/// can use Page features such as navigation events and the Loaded lifecycle.
/// </summary>
public sealed partial class MainWindow : Window
{
private bool _exitConfirmed;
public MainWindow()
{
InitializeComponent();
App.MainWindowInstance = this;
ExtendsContentIntoTitleBar = true;
SetTitleBar(AppTitleBar);
string? executablePath = Environment.ProcessPath;
if (!string.IsNullOrWhiteSpace(executablePath) && File.Exists(executablePath))
AppWindow.SetIcon(executablePath);
SetDefaultSizeAndPosition();
// Navigate the root frame to the main page on startup.
RootFrame.Navigate(typeof(MainPage));
AppWindow.Closing += AppWindow_Closing;
}
private void SetDefaultSizeAndPosition()
{
const int DefaultWidth = 1280;
const int DefaultHeight = 860;
const int MinWidth = 1100;
const int MinHeight = 780;
IntPtr hwnd = WindowNative.GetWindowHandle(this);
double scale = GetDpiForWindow(hwnd) / 96.0;
int width = (int)(DefaultWidth * scale);
int height = (int)(DefaultHeight * scale);
AppWindow.Resize(new SizeInt32(width, height));
if (AppWindow.Presenter is OverlappedPresenter presenter)
{
presenter.PreferredMinimumWidth = (int)(MinWidth * scale);
presenter.PreferredMinimumHeight = (int)(MinHeight * scale);
}
DisplayArea? displayArea = DisplayArea.GetFromWindowId(Win32Interop.GetWindowIdFromWindow(hwnd), DisplayAreaFallback.Primary);
if (displayArea is not null)
{
int centerX = displayArea.WorkArea.X + (displayArea.WorkArea.Width - width) / 2;
int centerY = displayArea.WorkArea.Y + (displayArea.WorkArea.Height - height) / 2;
AppWindow.Move(new PointInt32(centerX, centerY));
}
}
[DllImport("user32.dll")]
private static extern int GetDpiForWindow(IntPtr hwnd);
public void ApplyTheme(bool isDark)
{
if (Content is FrameworkElement root)
root.RequestedTheme = isDark ? ElementTheme.Dark : ElementTheme.Light;
AppWindowTitleBar titleBar = AppWindow.TitleBar;
Color foreground = isDark ? Color.FromArgb(255, 0xF5, 0xF7, 0xFB) : Color.FromArgb(255, 0x12, 0x20, 0x33);
Color hoverBackground = isDark ? Color.FromArgb(255, 0x2E, 0x44, 0x6C) : Color.FromArgb(255, 0xD7, 0xE4, 0xF4);
titleBar.ButtonBackgroundColor = Colors.Transparent;
titleBar.ButtonInactiveBackgroundColor = Colors.Transparent;
titleBar.ButtonForegroundColor = foreground;
titleBar.ButtonInactiveForegroundColor = foreground;
titleBar.ButtonHoverBackgroundColor = hoverBackground;
titleBar.ButtonHoverForegroundColor = foreground;
titleBar.ButtonPressedBackgroundColor = hoverBackground;
titleBar.ButtonPressedForegroundColor = foreground;
}
private async void AppWindow_Closing(AppWindow sender, AppWindowClosingEventArgs args)
{
if (_exitConfirmed) return;
args.Cancel = true;
FrameworkElement root = (FrameworkElement)Content;
ContentDialog dialog = DialogHelper.CreateStyled(RootFrame.XamlRoot, root.RequestedTheme);
dialog.Title = "Exit AmiReel?";
dialog.Content = "Are you sure you want to close the application?";
dialog.PrimaryButtonText = "Exit";
dialog.CloseButtonText = "Cancel";
dialog.DefaultButton = ContentDialogButton.Primary;
ContentDialogResult result = await dialog.ShowAsync();
if (result != ContentDialogResult.Primary) return;
_exitConfirmed = true;
Close();
}
}