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description, applyTo
| description | applyTo |
|---|---|
| Design principles (DRY, KISS, SOLID, YAGNI) enforced in every code change | **/*.cs, **/*.xaml |
Design Principles
Apply these principles in every change you make to this codebase. When in doubt, favour simplicity and clarity over cleverness.
1. DRY — Don't Repeat Yourself
"Every piece of knowledge must have a single, unambiguous, authoritative representation within a system."
Rules
- Before writing new code, search the codebase for existing implementations that solve the same problem.
- Extract shared logic into helper methods, base classes, or services.
- If you find duplicated code during a task, refactor it as part of the same change.
- Prefer generic/reusable components over copy-paste variations.
Anti-patterns to avoid
- Copy-pasting code between classes/files instead of extracting a shared method.
- Creating multiple converters/helpers that do the same thing.
- Duplicating validation logic across ViewModel and Model layers.
2. KISS — Keep It Simple, Stupid
"Simplicity is the ultimate sophistication."
Rules
- Choose the simplest approach that meets the requirement.
- Avoid unnecessary abstractions, inheritance hierarchies, or patterns that add complexity without clear benefit.
- Write code that reads like plain English — favour descriptive names over comments.
- If a method is longer than ~30 lines, consider splitting it.
- If a class does more than one thing, split it (see SRP below).
Anti-patterns to avoid
- Over-engineering with factories/builders/strategies for simple object creation.
- Creating deep inheritance trees when composition would suffice.
- Using complex LINQ chains when a simple
foreachis clearer.
3. SOLID Principles
3.1 SRP — Single Responsibility Principle
"A class should have only one reason to change."
- Each class/file should have one clear responsibility.
- ViewModels handle UI state & commands. Services handle business logic. Models hold data.
- If a class name contains "And" or "Manager", it likely violates SRP.
3.2 OCP — Open/Closed Principle
"Software entities should be open for extension, but closed for modification."
- Use interfaces and abstract classes so behaviour can be extended without modifying existing code.
- Prefer adding new implementations over modifying existing ones.
- Use dependency injection to swap implementations.
3.3 LSP — Liskov Substitution Principle
"Objects of a superclass should be replaceable with objects of its subclasses without altering correctness."
- Derived classes must honour the contracts of their base classes.
- Never throw
NotImplementedExceptionin overridden methods — if a subclass can't fulfil the contract, the inheritance is wrong.
3.4 ISP — Interface Segregation Principle
"No client should be forced to depend on methods it does not use."
- Keep interfaces small and focused.
- Prefer multiple small interfaces over one large one.
- Example:
INavigationService,IDialogService,ISettingsService— notIAppService.
3.5 DIP — Dependency Inversion Principle
"Depend upon abstractions, not concretions."
- High-level modules must not depend on low-level modules. Both should depend on abstractions.
- Use constructor injection for dependencies.
- Register services in a DI container (e.g.,
Microsoft.Extensions.DependencyInjection).
4. YAGNI — You Aren't Gonna Need It
"Don't add functionality until it is necessary."
Rules
- Only implement what is explicitly requested or clearly needed right now.
- Do not add "just in case" parameters, methods, or abstractions.
- If you're unsure whether something is needed, leave it out — it can always be added later.
Anti-patterns to avoid
- Adding unused interface methods "for future use".
- Building a generic framework when a single concrete class suffices.
- Creating configuration options nobody has asked for.
Quick Reference Checklist
Before submitting any code change, verify:
- No duplicated code exists (DRY)
- The solution is as simple as possible (KISS)
- Each class has one responsibility (SRP)
- New behaviour is added via extension, not modification (OCP)
- Derived types can substitute their base types (LSP)
- Interfaces are small and focused (ISP)
- Dependencies point toward abstractions (DIP)
- No speculative features were added (YAGNI)
Validation
- Review every new/changed class for SRP violations — ask "does this class have more than one reason to change?"
- Search the codebase for duplicate logic before adding new helpers:
grep_searchfor similar method names or patterns. - Verify no speculative code was added — every line must trace back to the original request.
- Build & register the MSIX package — see Build, Run & Deploy in
.github/agents/Agents.md.
Must Read & Research
Agent Rule: Before making any code change related to design principles, you must fetch and review the relevant references below using
fetch_webpage. Apply what you learn — do not skip this step.
| # | Reference | When to consult |
|---|---|---|
| 1 | SOLID Principles in C# — Microsoft Learn | Adding/refactoring classes, interfaces, or inheritance |
| 2 | .NET Design Guidelines | Designing public APIs, naming, type design |
| 3 | Framework Design Guidelines (Book) | Deep-dive on member design, exception patterns, collections |
| 4 | Clean Code Summary | Code readability, function size, naming clarity |