using Windows.ApplicationModel; using Windows.ApplicationModel.Activation; using Windows.Foundation; using Windows.Foundation.Collections; using Microsoft.UI.Xaml; using Microsoft.UI.Xaml.Controls; using Microsoft.UI.Xaml.Controls.Primitives; using Microsoft.UI.Xaml.Data; using Microsoft.UI.Xaml.Input; using Microsoft.UI.Xaml.Media; using Microsoft.UI.Xaml.Navigation; using Microsoft.UI.Xaml.Shapes; using WinRT.Interop; // To learn more about WinUI, the WinUI project structure, // and more about our project templates, see: http://aka.ms/winui-project-info. namespace AmiReel; /// /// Provides application-specific behavior to supplement the default Application class. /// public partial class App : Application { private Window? _window; public static IntPtr MainWindowHandle { get; private set; } public static MainWindow? MainWindowInstance { get; set; } /// /// Initializes the singleton application object. This is the first line of authored code /// executed, and as such is the logical equivalent of main() or WinMain(). /// public App() { InitializeComponent(); } /// /// Invoked when the application is launched. /// /// Details about the launch request and process. protected override void OnLaunched(Microsoft.UI.Xaml.LaunchActivatedEventArgs args) { _window = new MainWindow(); MainWindowHandle = WindowNative.GetWindowHandle(_window); _window.Activate(); } }