Polish AmiReel UI and improve render workflow

This commit is contained in:
2026-08-11 13:55:44 +02:00
parent ad205bb534
commit d62ae0b9fb
38 changed files with 2711 additions and 183 deletions
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using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Controls.Primitives;
using Microsoft.UI.Xaml.Data;
using Microsoft.UI.Xaml.Input;
using Microsoft.UI.Xaml.Media;
using Microsoft.UI.Xaml.Navigation;
using Microsoft.UI.Xaml.Shapes;
using WinRT.Interop;
// To learn more about WinUI, the WinUI project structure,
// and more about our project templates, see: http://aka.ms/winui-project-info.
namespace AmiReel_WinUI;
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
public partial class App : Application
{
private Window? _window;
public static IntPtr MainWindowHandle { get; private set; }
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
InitializeComponent();
}
/// <summary>
/// Invoked when the application is launched.
/// </summary>
/// <param name="args">Details about the launch request and process.</param>
protected override void OnLaunched(Microsoft.UI.Xaml.LaunchActivatedEventArgs args)
{
_window = new MainWindow();
MainWindowHandle = WindowNative.GetWindowHandle(_window);
_window.Activate();
}
}