Add unit tests, dedupe FFmpeg output filtering, harden settings records
Implements the suggestions from the last review pass:
- Add AmiReel.Tests (MSTest), covering the pure logic in Models/ and
Services/: SupportedVideoFormats, AppSettings normalization,
UserFacingErrors.Summarize, the new FfmpegProgressParser/
FfmpegOutputFilter, RenderPipeline.Validate, BuildProgressMessage, and
MoveSourceVideos. 59 tests, all passing. UI code-behind and anything that
spawns an actual FFmpeg process are left to manual/integration testing.
Exclude AmiReel.Tests\**\*.cs from AmiReel.csproj's default item glob —
it's a subfolder of the app project now, so without the exclude the app
itself was compiling the MSTest-only test files.
- Extract the FFmpeg version/library-banner boilerplate list that
ProcessRunner (live log filter) and UserFacingErrors (error summarizer)
had each duplicated into a shared FfmpegOutputFilter.IsBoilerplateLine;
each caller keeps its own remaining context-specific checks on top.
Also extract ProcessRunner's line-parsing regexes into a standalone
FfmpegProgressParser so it's directly unit-testable without spawning a
process.
- Convert AppSettings and RenderSettings from positional record
constructors to named `required` init properties. Both records had
runs of same-typed consecutive parameters (three string timing fields
in AppSettings; three doubles then five ints in RenderSettings) that a
positional constructor would let get silently transposed at a call site
without the compiler catching it. Update the two call sites
(MainPage.xaml.cs) to object-initializer syntax.
- Add Properties/AssemblyInfo.cs with InternalsVisibleTo("AmiReel.Tests")
and make Validate/BuildProgressMessage/IsNoise internal so tests can
reach them directly instead of only through process-spawning entry
points.
- README: document `dotnet test`, and note that Package.appxmanifest's
Identity is a local-dev placeholder that needs a real publisher/cert
before MSIX distribution.
Verified: dotnet build (solution + test project) is 0 warnings/errors,
dotnet test is 59/59 passing, and the app still launches unchanged.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
+28
-18
@@ -7,23 +7,33 @@ public enum EncoderMode
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CpuX264
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}
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public sealed record RenderSettings(
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IReadOnlyList<string> InputFiles,
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string EndCardPath,
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string OutputDirectory,
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string OutputName,
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string FfmpegPath,
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string FfprobePath,
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EncoderMode Encoder,
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double TrimStart,
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double FadeSeconds,
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double EndCardHoldSeconds,
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int ThumbnailInterval,
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bool MoveSourcesToOriginals = true,
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int Width = 3840,
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int Height = 2160,
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int FramesPerSecond = 50,
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int ThumbnailWidth = 1280,
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int ThumbnailHeight = 720);
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/// <summary>
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/// One render job's parameters. Uses named init properties rather than a positional
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/// constructor: TrimStart/FadeSeconds/EndCardHoldSeconds are three consecutive
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/// <see langword="double"/> members (and Width/Height/FramesPerSecond/ThumbnailWidth/
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/// ThumbnailHeight five consecutive <see langword="int"/> members), so a positional
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/// record would let arguments be silently transposed at a call site without the
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/// compiler catching it.
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/// </summary>
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public sealed record RenderSettings
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{
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public required IReadOnlyList<string> InputFiles { get; init; }
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public required string EndCardPath { get; init; }
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public required string OutputDirectory { get; init; }
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public required string OutputName { get; init; }
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public required string FfmpegPath { get; init; }
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public required string FfprobePath { get; init; }
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public required EncoderMode Encoder { get; init; }
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public required double TrimStart { get; init; }
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public required double FadeSeconds { get; init; }
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public required double EndCardHoldSeconds { get; init; }
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public required int ThumbnailInterval { get; init; }
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public bool MoveSourcesToOriginals { get; init; } = true;
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public int Width { get; init; } = 3840;
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public int Height { get; init; } = 2160;
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public int FramesPerSecond { get; init; } = 50;
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public int ThumbnailWidth { get; init; } = 1280;
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public int ThumbnailHeight { get; init; } = 720;
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}
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public sealed record RenderProgress(double Percent, string Stage, string Message);
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